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NVIDIA Brings GPU Acceleration Support for PhysX on Linux
Last Updated: Dec 12 2014 09:54, Started by
Papillon_
, Oct 30 2014 16:20
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Posted 30 October 2014 - 16:20
NVIDIA Brings GPU Acceleration Support for PhysX on Linux
"NVIDIA has just announced that GPU acceleration support has been added on the Linux platform for PhysX, the complex physics simulation developed by the company. PhysX has been around for many years on the Windows platform and it's been a coveted feature. There was no practical interest from the NVIDIA devs to make it compatible with Linux as long as there were no applications or games to take advantage of it. With the launch of Steam for Linux, things have changed quite a bit. The OpenGL development has a slightly better development pace, more than 700 games are now available on Steam for Linux, and NVIDIA's drivers for this platform have improved quite a lot. It was just a matter of time until all of the NVIDIA's technologies eventually landed in the open source architecture." "What does it mean for the average Joe? So, NVIDIA has just released a new Physics SDK 3.3.2 and they mention the fact that now GPU acceleration support has been added on Linux. Until now, the Physics computations were done through the CPU, which would have an obvious effect on the performance of that game. The NVIDIA developers have been working for some time to make this technology work natively and it looks like they did it." http://news.softpedi...ux-461924.shtml Attached FilesEdited by Papillon_, 30 October 2014 - 16:29. |
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