CubeStormer II
Last Updated: Oct 24 2011 23:59, Started by
mircea21
, Oct 24 2011 23:59
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Posted 24 October 2011 - 23:59

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Quote The app uses the phone's camera to capture images of each face of the Rubik's Cube which it processes to determine the scrambled colours. The solution is found using an advanced two-phase algorithm, originally developed for Speedcuber, enhanced to be multi-threaded to make effective use of the smartphone's dual-core ARM Cortex-A9 1.2GHz processor. The software finds an efficient solution to the puzzle which is optimised specifically for the capabilities of the four-grip mechanism. The app communicates via Bluetooth with software running on the ARM microprocessors in the LEGO NXT Intelligent Bricks which controls the motors driving the robot. During the physical solve, the app uses OpenGL ES on the phone's ARM Mali-400 MP GPU to display a graphical version of the cube being solved in real time. Human speedcubers' solve times only include the physical manipulation of the cube and don't include some time which is allowed to "inspect" the cube beforehand. Times recorded by CubeStormer II are for the total solve including: image capture, software solution calculation and physical solve. |
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