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Timer sau Sleep WFA
Last Updated: Jan 04 2013 01:32, Started by
reddevilnb1
, Dec 29 2012 16:28
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0
#1
Posted 29 December 2012 - 16:28
Salut.
Am nevoie de putin ajutor cu un proiect.Proiectul este facut in Visual Studio 2010 in WFA.Am scris deja codul insa am nevoie de un timer sau de functia sleep si nu stiu sa implementez nici una din aceste functii.Deci as vrea ca dupa un anumit sir de instructiuni sa am un delay de 1 secunda pana la executarea urmatoarei instructiuni.Eu de obicei fac doar programe in consola si nu stiu prea multe in WFA.Putin ajutor va rog.Multumesc |
#2
Posted 29 December 2012 - 16:36
#3
Posted 29 December 2012 - 16:42
am incercat insa numai erori am primit dupa ce am scris System.Threading.Thread.Sleep(1000);
>f:\project\project4\project4\Form1.h(265): error C2065: 'system' : undeclared identifier 1>f:\project\project4\project4\Form1.h(265): error C2228: left of '.Threading' must have class/struct/union 1> type is ''unknown-type'' 1>f:\project\project4\project4\Form1.h(265): error C2228: left of '.Thread' must have class/struct/union 1>f:\project\project4\project4\Form1.h(265): error C2228: left of '.Sleep' must have class/struct/union 1>f:\project\project4\project4\Form1.h(268): error C2065: 'system' : undeclared identifier 1>f:\project\project4\project4\Form1.h(268): error C2228: left of '.Threading' must have class/struct/union 1> type is ''unknown-type'' 1>f:\project\project4\project4\Form1.h(268): error C2228: left of '.Thread' must have class/struct/union 1>f:\project\project4\project4\Form1.h(268): error C2228: left of '.Sleep' must have class/struct/union 1>f:\project\project4\project4\Form1.h(273): error C2065: 'system' : undeclared identifier 1>f:\project\project4\project4\Form1.h(273): error C2228: left of '.Threading' must have class/struct/union 1> type is ''unknown-type'' 1>f:\project\project4\project4\Form1.h(273): error C2228: left of '.Thread' must have class/struct/union 1>f:\project\project4\project4\Form1.h(273): error C2228: left of '.Sleep' must have class/struct/union 1>f:\project\project4\project4\Form1.h(276): error C2065: 'system' : undeclared identifier 1>f:\project\project4\project4\Form1.h(276): error C2228: left of '.Threading' must have class/struct/union 1> type is ''unknown-type'' 1>f:\project\project4\project4\Form1.h(276): error C2228: left of '.Thread' must have class/struct/union 1>f:\project\project4\project4\Form1.h(276): error C2228: left of '.Sleep' must have class/struct/union |
#4
Posted 29 December 2012 - 16:46
Postezi pe aria VB si ai cod C++/CLI ?!
System::Threading::Thread::Sleep(milliseconds); Edited by neagu_laurentiu, 29 December 2012 - 16:47. |
#6
Posted 29 December 2012 - 16:50
Nu.
Visual Studio contine: Visual Basic, Visual C++, Visual C# |
#8
Posted 29 December 2012 - 16:58
Pune cum ti-am aratat mai sus in sitaxa C++/CLI.
Si nu uita: The following project templates no longer exist: Windows Forms Application Windows Forms Control Library Although we recommend that you do not create Windows Forms applications in C++/CLI, maintenance of existing C++/CLI UI applications is supported. If you have to create a Windows Forms application, or any other .NET UI application, use C# or Visual Basic. Use C++/CLI for interoperability purposes only. http://msdn.microsof...y/bb531344.aspx Edited by neagu_laurentiu, 29 December 2012 - 17:04. |
#9
Posted 29 December 2012 - 17:09
Deci am pus asa cum mi-ai spus si cand apas pe buton programul se blocheaza.Alta sugestie?:-\
Sau sa trec aici codul si sa il verifici? Scopul programului ar fi sa coloreze ceva forme si apoi sa redevina formele transparente si tot asa. private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { this->ovalShape1->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape1->BackColor = System::Drawing::Color::Red; System::Threading::Thread::Sleep(1000); this->ovalShape1->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape2->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape2->BackColor = System::Drawing::Color::Lime; System::Threading::Thread::Sleep(1000); this->ovalShape2->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape3->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape3->BackColor = System::Drawing::Color::DeepSkyBlue; System::Threading::Thread::Sleep(1000); this->ovalShape3->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape4->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape4->BackColor = System::Drawing::Color::Red; System::Threading::Thread::Sleep(1000); this->ovalShape4->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape5->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape5->BackColor = System::Drawing::Color::Lime; System::Threading::Thread::Sleep(1000); this->ovalShape5->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape6->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape6->BackColor = System::Drawing::Color::DeepSkyBlue; System::Threading::Thread::Sleep(1000); this->ovalShape6->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape7->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape7->BackColor = System::Drawing::Color::Red; System::Threading::Thread::Sleep(1000); this->ovalShape7->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape8->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape8->BackColor = System::Drawing::Color::Lime; System::Threading::Thread::Sleep(1000); this->ovalShape8->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape9->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape9->BackColor = System::Drawing::Color::DeepSkyBlue; System::Threading::Thread::Sleep(1000); this->ovalShape9->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape10->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape10->BackColor = System::Drawing::Color::Red; System::Threading::Thread::Sleep(1000); this->ovalShape10->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape11->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape11->BackColor = System::Drawing::Color::Lime; System::Threading::Thread::Sleep(1000); this->ovalShape11->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape12->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape12->BackColor = System::Drawing::Color::DeepSkyBlue; System::Threading::Thread::Sleep(1000); this->ovalShape12->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape13->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape13->BackColor = System::Drawing::Color::Red; System::Threading::Thread::Sleep(1000); this->ovalShape13->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape14->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape14->BackColor = System::Drawing::Color::Lime; System::Threading::Thread::Sleep(1000); this->ovalShape14->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape15->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape15->BackColor = System::Drawing::Color::DeepSkyBlue; System::Threading::Thread::Sleep(1000); this->ovalShape15->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape16->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape16->BackColor = System::Drawing::Color::Red; System::Threading::Thread::Sleep(1000); this->ovalShape16->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); this->ovalShape17->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Opaque; this->ovalShape17->BackColor = System::Drawing::Color::Lime; System::Threading::Thread::Sleep(1000); this->ovalShape17->BackStyle = Microsoft::VisualBasic::PowerPacks::BackStyle::Transparent; System::Threading::Thread::Sleep(500); } |
#11
Posted 29 December 2012 - 17:13
deci vroiam ca sa coloreze acea forma->sleep 1 secunda->sa devina transparent->sleep->sa treaca la umratoarea instructiune deci coloreze->sleep->transparent->etc
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#12
Posted 29 December 2012 - 17:21
Genial. Ai blocat firul de executie GUI. Evident, procesarea mesajelor de la sistemul de operare se opreste si interfata "ingheata".
Edited by msmihai, 29 December 2012 - 17:22. |
#14
Posted 29 December 2012 - 17:32
Sa nu-l mai blochezi, evident. N-ai ce cauta cu Thread.Sleep in firul de executie GUI!
Edited by msmihai, 29 December 2012 - 17:34. |
#15
Posted 29 December 2012 - 17:32
Nu ai specificat din start ce vrei sa faci ! Ai vrut un Sleep !
Foloseste inainte de Sleep pe Application::DoEvents(); Daca nu trebuie cu timere. |
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#16
Posted 29 December 2012 - 17:36
msmihai daca nu stiu ceva folositor mai bine sa nu spui nimic...
am specificat la inceput "Deci as vrea ca dupa un anumit sir de instructiuni sa am un delay de 1 secunda pana la executarea urmatoarei instructiuni." @neagu_laurentiu nu stiu sa fac timer .... Edited by reddevilnb1, 29 December 2012 - 17:40. |
#17
Posted 29 December 2012 - 17:43
Sa traiti' domn' capitan, nu mai spun nimic. Da-i cu Thread.Sleep in continuare. De fapt, da-i direct in main-ul aplicatiei, inainte de initializarea GUI.
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#18
Posted 29 December 2012 - 17:44
reddevilnb1, on 29 decembrie 2012 - 17:36, said:
am specificat la inceput "Deci as vrea ca dupa un anumit sir de instructiuni sa am un delay de 1 secunda pana la executarea urmatoarei instructiuni." reddevilnb1, on 29 decembrie 2012 - 17:36, said:
nu stiu sa fac timer .... Edited by neagu_laurentiu, 29 December 2012 - 17:45. |
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