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Flash este principalul vinovat pentru blocarile Mac OS

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33 replies to this topic

#1
don_dannielo

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Thoughts on Flash

Quote

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and Javascript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and Javascript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

Edited by Courage, 29 April 2010 - 20:47.


#2
rootkit

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Cea mai buna strategie: paseaza vina.

#3
ihaskitteh

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Quote

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it.

Pe dispozitive mobile heh? Mie imi merge cu 99% mai prost incarcarea paginilor web de la animatiile flash, pe PC. Cu un Celeron D 2.3 ghz single core, de generatie veche.
Oare de ce folosesc Flashblock  :rolleyes:

Si la partea cu vulnerabilitatile.. True.
De abia astept sa se extinda HTML5.

Edited by ihaskitteh, 29 April 2010 - 17:51.


#4
h3llboy

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Steve stie ce vorbeste cand comunica astfel de informatii, nu cred ca e vorba de pasarea vinei... Eu tot incerc de cand am iphone si macbook sa ma lovesc de problema asta cu flash-ul si nu reusesc...absolut niciodata nu m-am impiedicat de aspectul asta, dar se pare ca unii useri de pe alte topicuri dau tot peste site-uri sau ma stiu eu ce facute doar in flash...incepe sa devina o problema nationala aceasta a lipsei flash-ului. Cred ca trebuie discutata in CSAT  :lol:

#5
glumetu

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discutia este falsa din start.

Nu sunt nici pro, nici contra flash-ului, folosesc destul de frecvent Flash pentru diverse aplicatii mici, joculete, filme si nu-mi aduc aminte o SINGURA instanta in care sa-mi fi mers greu calculatorul / web-ul etc... Nici macar o singura data. Pe Windows. Si nu am facut asta pe calculatoare performante. Inteleg insa ca este foarte clar ca Flash pe OS X merge ingrozitor. Deci, combinatia Flash + OS X scartaie rau si nu vreunul din cele doua luate individual. Acu, cine sta sa asculte afla ca de fapt si Apple a tinut multa vreme ascunse niste API-uri... De fapt este voba despre o batalie pentru controlul asupra utilizatorului intre cele doua companii

Flashul este buggy si vulnerabil, dar sincer cam toate produsele cross-platform au automat asemenea probleme, care sunt si imediat vizibile tuturor.

Sincer, detest destul de mult cam toate companiile mari de IT, toti incearca, intr-un fel sau altul, sa fie Microsoftul din anii '90 (cvasi-monopolist si nesimtit de profitabil), ceea ce mie mi se pare un atac extrem de periculos la adresa libertatii consumatorului:
- Apple te tine blocat pe formatele sale proprietare, daca vrei sa iesi din gradina lui sau sa interfatezi aparatele sale cu altele, trebuie sa lasi la baieti o gramada de bani. Sigur, atat timp cat aceasta strategie da roade, nu vad de ce ar schimba-o. Ei au totusi o resursa majora de competitivitate prin faptul ca-si pot schimba strategia din "closed" in "open" peste noapte, daca cumva motorul de crestere curent incepe sa se caleze. Este o companie extrem de focusata pe produsele sale, scoate 1-2 pe an si o face foarte bine.
- Microsoft se complace in a urmari ce fac ceilalti (mai ales pe Apple) si a-i copia la milimetru - complet neinteresanti, au pierdut foarte multi pasi.
- Google are o strategie opusa lui Apple: in afara motorului de cautare (singurul sau business adevarat) este extrem de nefocalizat, arunca seminte peste tot si asteapta, in 1 din 100 de cazuri, sa iasa vrejul fermecat de fasole. Si ei isi doresc sa domine internetul - fix, mobil, nu conteaza. Nasol.
- Adobe - are cateva produse nesimtit de profitabile, se dau "open" dar de fapt creeaza formate proprietare - doar ca le-au documentat public, ca sa le pozitioneze drept "industry standard". Mare bullshit.

Cu totii mint cu spume, inclusiv Jobs mai sus este plin de jumatati de adevar, chiar hilar pe alocuri.

Ce-i trist insa este faptul ca majoritatea consumatorilor nu pot decela fapte de realitate, chiar si cei informati prefera vocea marketingului, pentru ca le spune ceea ce vor sa auda, nu neaparat lucruri de bun simt:

Sa luam mesajul de mai sus:
- Apple este mai open decat Adobe. No shit. Exista oare o platforma mai proprietara decat Apple? Exista un control mai strict decat cel al continutului care ruleaza pe platforma Apple? Poate pe alea militare, cum bine spunea cineva :lol:
- Full web. Sigur. Si minciunica detectata chiar de userii Apple: Facebook.
- Reliability, security, performance - aici parerea mea este ca-i la mijloc si ca Jobs nu da tot din casa :lol:
- Battery life - vrem statistici independente - se pare ca si H.264 rupe la consum, chiar pe Macuri, asa ca... :)
- Touch. Bine. Dar, sa fim seriosi...
- Cel mai important motiv: controlul asupra dezvoltatorilor si asupra utilizatorilor. Sistemul perfect de facut bani din aer :)

Pacat ca servim de bun tot ce zic baietii astia, ne tot imaginam ca noi, utilizatorii, suntem in centrul atentiei lor blahblah.

Pentru mine, cel mai important indicator al calitatii vietii este libertatea de a alege. Vreau asta si de la experientele mele in lumea IT - numai ca nici unii nu vor sa-mi ofere treaba asta... :lol:

#6
Centris

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bataia nu este pe animatie si text vectorial, ci pe livrarea de continut multimedia, in special video.

la momentul de fata, cel mai raspindit format video este flash (parca bazat pe Theora) dar pentru ca decodarea se face direct pe procesor, resursele folosite sunt imense. pentru desktop nu e mare lucru, dar pentru computere cu putere mica si pentru mobile este o catastrofa.

H264 este un codec foarte eficient cu resursele si beneficiaza de suport hardware serios.

microsoft merge si el spre H264 (cu toate ca ar putea sa se agite mai tare cu silverlight si wm). daca apple si ms se pun la un loc si se inteleg si cu google, sigur asta e viitorul.

google vrea sa dezvolte VP88 ca format video proprietar.

odata ce se lamureste situatia cu Ogg Theora (adica odata ce cineva se preocupa sa dezvolte sau sa inchida formatul) atunci cele citeva formate mari de compresie video vor incepe sa se atace la nivel de patent. cine o sa fie reprezentat legal mai bine, cistiga.

#7
glumetu

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Ai dreptate, Centris.

Nu stim sigur cine castiga, dar stim sigur cine pierde: consumatorul, pentru ca va avea alegerea limitata si implicit scumpa.

#8
Beavix

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View Postglumetu, on 4th May 2010, 15:29, said:

- Apple este mai open decat Adobe. No shit. Exista oare o platforma mai proprietara decat Apple? Exista un control mai strict decat cel al continutului care ruleaza pe platforma Apple? Poate pe alea militare, cum bine spunea cineva :lol:

Asta e concluzia trasa de tine si de altii care critica Apple oricând si oricum. Unde a spus Jobs ca Apple este "mai open decat Adobe"? Scrisoarea sa se referea strict la afirmatia facuta de Adobe, potrivit careia Flash este "open technology". Ceea ce e o mare minciuna. Jobs nu a facut altceva decat sa mentioneze ca Flash este closed, la fel ca si alte tehnologii de la Apple. Nu a zis nicaieri ca Apple este open de sus pana jos. Spre deosebire de Flash, HTML5 este open, iar Apple vrea sa sustina HTML5. Asta a vrut sa spuna Jobs. Punct.

View Postglumetu, on 4th May 2010, 15:29, said:

- Battery life - vrem statistici independente - se pare ca si H.264 rupe la consum, chiar pe Macuri, asa ca... :)

Ca sa te lamuresti cine si cat consuma, uite aici un test facut chiar de mine, in care am comparat Flash 10, noul Flash 10 cu accelerare hardware, si playbackul H.264 nativ. Totul pe Mac, evident. Deci de la "se pare" al tau si pana la realitate este cale lunga.

View Postglumetu, on 4th May 2010, 15:29, said:

Pentru mine, cel mai important indicator al calitatii vietii este libertatea de a alege. Vreau asta si de la experientele mele in lumea IT - numai ca nici unii nu vor sa-mi ofere treaba asta... :lol:

Ai Windows, N-spe Linuxuri, Mac OS X si alte sisteme de operare. Ai de unde alege, slava Domnului. Nimeni nu te tine lipit cu forta de vreo platforma.

#9
mxmx

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Nu stiu cum merge Flash pe Mac OS, insa pe Linux acum 1-2 ani, de fiecare data cand mi-a crapat Firefox-ul a fost din cauza pluginului de Flash.  
Mai recent, am Windows: acelasi stream video de 1mbps vizionat intr-un player Flash => CPU 100%, dar vizionat in VLC => CPU 45%
Traiasca FlashBlock!


Si unele chestii care ma enerveaza, dar nu chiar asa de grave:
- capteaza tastatura desi nu o foloseste, deci scurtaturile din browser nu-mi mai merg decat daca dau click in afara animatiei Flash
- sistem propriu de offline storage, care nu poate fi golit din browser --> delete cookies
- tot dizainarul lu' Peste baga melodii pe sait, de nu mai stiu ce tab trebuie sa inchid cat mai rapid
De asemenea, nu e cazul meu, insa sunt unii care au nevoie de screen readere si/sau contrast puternic. La capitolul accesibilitate, Flash este zero, deci ar trebui interzis pentru orice site guvernamental!

Observatia mea, total subiectiva, proprie si personala, fara nicio masuratoare stiintifica, este ca 9 din 10 aplicatii Flash pe care le intalnesc in navigarea de zi cu zi sunt reclame si playere video; restul niste intro-uri la care te duci instantaneu pe butonul "Skip" sau tot felul de meniuri care se puteau face foarte bine si cu Javascript+CSS. Nu sunt fan Steve Jobs, dar dusmanul dusmanului meu, imi este prieten  :notangel: Isi mai aduce aminte cineva vremurile cu Real Player? :cursing: Flash este Real Player-ul noului mileniu deci, cu cat dispare mai repede, cu atat mai bine.


View PostCentris, on 4th May 2010, 22:35, said:

la momentul de fata, cel mai raspindit format video este flash (parca bazat pe Theora) dar pentru ca decodarea se face direct pe procesor, resursele folosite sunt imense. pentru desktop nu e mare lucru, dar pentru computere cu putere mica si pentru mobile este o catastrofa.
Playerele Flash redau H264 ( si inca vreo cateva formate: http://kb2.adobe.com...2/kb402866.html ). Theora e alternativa la H264 propusa de Mozilla si Opera (aceste doua browsere nu vor sti H264). Chrome stie si Theora si H264, in timp ce Safari si Internet Exploer 9 au ales H264.

#10
Centris

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View Postmxmx, on 5th May 2010, 16:59, said:

...
Playerele Flash redau H264 ( si inca vreo cateva formate: http://kb2.adobe.com...2/kb402866.html ). Theora e alternativa la H264 propusa de Mozilla si Opera (aceste doua browsere nu vor sti H264). Chrome stie si Theora si H264, in timp ce Safari si Internet Exploer 9 au ales H264.

Flash, ca si container are si H.264 in specificatii dupa cum am mai scris pe forum. Adobe face asta pentru compatibilitate si ca vede ca H.264 are un viitor serios.

My bad, am confundat Theora cu On2 VP6.

Majoritatea continutului flash video (actual) de pe internet nu este H.264 ci Spark sau VP6 care este decodat software. Youtube a inceput tranzitia spre H.264 si HTML5. Cam toate site-urile de video iau in calcul HTML5 cu mai multe versiuni video si cu fallback pe flash.

cam asa arata solutiile curente:
http://jilion.com/sublime/video
http://www.projekktor.com/

Edited by Centris, 06 May 2010 - 08:47.


#11
connectorxp

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View PostBeavix, on 6th May 2010, 17:46, said:

În altă ordine de idei, Scribd renunță la Flash în favoarea HTML5, iPad-friendly. Bye-bye Flash!

Cinstit sa zic, Flash, merge cam greu in anumite situatii si asta pe PC, nu aparat mobil, eu zic ca e timpul sa mergem mai departe si sa lasam "dinozaurii" in pace, nu de fraieri nu au renuntat la Flash.

Edited by connectorxp, 06 May 2010 - 16:52.


#12
SandMan_Rave

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Quote

Chrome se blocheaza cel putin o data pe zi pe pagini flash. Pur si simplu nu e zi fara flash crash
Poate la tine, eu nu am si nici nu am avut probleme de genul asta.

#13
Ion_Cristoiu

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Firefox, Opera, Chrome, IE. Nici unul nu imi incarca youtube in HTML5 :)

#14
Beavix

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View PostIon_Cristoiu, on 7th May 2010, 08:19, said:

Firefox, Opera, Chrome, IE. Nici unul nu imi incarca youtube in HTML5 :)

Trebuie să activezi manual modul HTML5. Aici.

EDIT: aah... Firefox și Opera nu vor H.264 din principiu. În Chrome sau Safari merge.

Edited by Beavix, 07 May 2010 - 09:49.


#15
glumetu

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View PostBeavix, on 5th May 2010, 14:07, said:

Asta e concluzia trasa de tine si de altii care critica Apple oricând si oricum. Unde a spus Jobs ca Apple este "mai open decat Adobe"? Scrisoarea sa se referea strict la afirmatia facuta de Adobe, potrivit careia Flash este "open technology". Ceea ce e o mare minciuna. Jobs nu a facut altceva decat sa mentioneze ca Flash este closed, la fel ca si alte tehnologii de la Apple. Nu a zis nicaieri ca Apple este open de sus pana jos. Spre deosebire de Flash, HTML5 este open, iar Apple vrea sa sustina HTML5. Asta a vrut sa spuna Jobs. Punct.
...si virgula. eu ii critic pe toti, nu doar pe Apple. Asta ca sa te abtii de la treburi personale.
Jobs asociaza Apple cu HTML5, desi nu e nicio legatura cauzala intre cele doua. Uite, si Microsoft este membru fondator in consortiul ICC, asta nu inseamna ca stiu prea multe despre color management pe Windows  :rolleyes:

Quote

Ca sa te lamuresti cine si cat consuma, uite aici un test facut chiar de mine, in care am comparat Flash 10, noul Flash 10 cu accelerare hardware, si playbackul H.264 nativ. Totul pe Mac, evident. Deci de la "se pare" al tau si pana la realitate este cale lunga.
de la realitatea mea si pana la realitatea TA e, intr-adevar, o cale lunga  :peacefingers:

Quote

Ai Windows, N-spe Linuxuri, Mac OS X si alte sisteme de operare. Ai de unde alege, slava Domnului. Nimeni nu te tine lipit cu forta de vreo platforma.
nu ma plang de lipsa de alegere de platforme, ci de lipsa de alegere in cadrul platformelor. Asta se cheama monopol si, indiferent cum o pozitionezi, nu e un lucru bun.

#16
glumetu

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Iata si raspunsul hippie al celor de la Adobe:

Quote

The genius of the Internet is its almost infinite openness to innovation. New hardware. New software. New applications. New ideas. They all get their chance.

As the founders of Adobe, we believe open markets are in the best interest of developers, content owners, and consumers. Freedom of choice on the web has unleashed an explosion of content and transformed how we work, learn, communicate, and, ultimately, express ourselves.

If the web fragments into closed systems, if companies put content and applications behind walls, some indeed may thrive — but their success will come at the expense of the very creativity and innovation that has made the Internet a revolutionary force.

We believe that consumers should be able to freely access their favorite content and applications, regardless of what computer they have, what browser they like, or what device suits their needs. No company — no matter how big or how creative — should dictate what you can create, how you create it, or what you can experience on the web.

When markets are open, anyone with a great idea has a chance to drive innovation and find new customers. Adobe's business philosophy is based on a premise that, in an open market, the best products will win in the end — and the best way to compete is to create the best technology and innovate faster than your competitors.

That, certainly, was what we learned as we launched PostScript® and PDF, two early and powerful software solutions that work across platforms. We openly published the specifications for both, thus inviting both use and competition. In the early days, PostScript attracted 72 clone makers, but we held onto our market leadership by out-innovating the pack. More recently, we've done the same thing with Adobe® Flash® technology. We publish the specifications for Flash — meaning anyone can make their own Flash Player. Yet, Adobe Flash technology remains the market leader because of the constant creativity and technical innovation of our employees.

We believe that Apple, by taking the opposite approach, has taken a step that could undermine this next chapter of the web — the chapter in which mobile devices outnumber computers, any individual can be a publisher, and content is accessed anywhere and at any time.

In the end, we believe the question is really this: Who controls the World Wide Web? And we believe the answer is: nobody — and everybody, but certainly not a single company.

Chuck Geschke, John Warnock
Cofounders
Chairmen, Adobe Board of Directors

sursa: http://www.adobe.com...penmarkets.html



Discursul ar fi interesant si credibil daca ar veni din partea FSF, asa este doar un pic penibil, Adobe-style.

#17
Centris

Centris

    Moderator

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View Postglumetu, on 13th May 2010, 17:33, said:

Iata si raspunsul hippie al celor de la Adobe:



sursa: http://www.adobe.com...penmarkets.html



Discursul ar fi interesant si credibil daca ar veni din partea FSF, asa este doar un pic penibil, Adobe-style.

nu e penibil, e mai rau, parca politicienii nostri vorbesc despre cum apara banii tarii. sa-ti ia doua saptamini sa vii cu fituica asta, e jalnic.

#18
xeleron

xeleron

    Suflet de campion...

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Flash este bloat.Punct.Observ din cerintele minime de sistem din start ca nu se prea pune interes pe alte platforme decat windows.Din programele ce se afla in majoritatea pc-urilor are  de departe cel mai ridicat nivel de crash si de cerinte de sistem,comparat cu ce ofera.Spun asta fiindca ma ocup de depanat calculatoare(cat de cat) nu tocmai high end ce au probleme mari in a reda continut flash desi nu au fost depasite complet.

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