Crearea meniurilor unei aplicatii [C, Text Based]
Last Updated: Jan 25 2015 22:14, Started by
dani.user
, Jan 25 2015 22:14
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#1
Posted 25 January 2015 - 22:14
Foarte multe probleme scolaresti, si nu numai, cer la un moment dat crearea unui meniu care prezinta utilizatorului mai multe optiuni, utilizatorul urmand sa aleaga una din ele.
Astfel, un cod tipic ajunge sa arate cam asa: #include <stdio.h> #include <stdlib.h> int main(void) { int value = 0; int choice = 0; while (choice != 3) { printf("1. Aduna o unitate\r\n"); printf("2. Scade o unitate\r\n"); printf("3. Iesire\r\n"); scanf("%d", &choice); switch (choice) { case 1: value += 1; printf("Dupa adunare, value = %d\r\n", value); break; case 2: value -= 1; printf("Dupa scadere, value = %d\r\n", value); break; } } return 0; } Chiar daca inca nu arata asa rau, daca sunt multe optiuni, treaba se complica:
Asadar, cum se poate imbunatatii? Folosind functii si pointeri Definim un tip de pointer la functii typedef void(*optionCallback)(void* data);Fiecare optiune va avea asociata o functie. Acea functie va fi apelata cand utilizatorul alege optiunea in cauza. Pentru a nu folosi variabile globale, functia va primi drept parametru un pointer la orice. Definim o structura de date pentru a pastra toate optiunile typedef struct { const char* displayText; optionCallback callback; int triggersExit; } option; Definim un vector de optiuni Fiecare optiune va avea un nume, o functie ce va fi apelata, si un parametru care indica daca loop-ul va fi intrerupt sau nu. option options[] = { { "Aduna o unitate", addUnit, 0 }, { "Scade o unitate", subtractUnit, 0 }, { "Iesire", NULL, 1 } }; Apelam o functie ce se ocupa de afisarea efectiva a meniului displayMenu(options, sizeof(options) / sizeof(options[0]), &value); Pare complicat? Este usor mai complicat, dar:
Codul complet: #include <stdio.h> #include <stdlib.h> typedef void(*optionCallback)(void* data); typedef struct { const char* displayText; optionCallback callback; int triggersExit; } option; void displayMenu(const option options[], size_t nrOptions, void* data) { size_t i = 0; size_t choice = 0; int exit = 0; while ( ! exit) { for (i = 0; i < nrOptions; i++) { printf("%d. %s\r\n", i + 1, options[i].displayText); } scanf("%u", &choice); choice -= 1; if (choice >= nrOptions) { printf("Alegere gresita\r\n"); } else { if (options[choice].callback) { options[choice].callback(data); } exit = options[choice].triggersExit; } } } void addUnit(void* data) { int* value = (int*)data; *value += 1; printf("Dupa adunare, value = %d\r\n", *value); } void subtractUnit(void* data) { int* value = (int*)data; *value -= 1; printf("Dupa scadere, value = %d\r\n", *value); } int main(void) { int value = 0; option options[] = { { "Aduna o unitate", addUnit, 0 }, { "Scade o unitate", subtractUnit, 0 }, { "Iesire", NULL, 1 } }; displayMenu(options, sizeof(options) / sizeof(options[0]), &value); return 0; } Avand un sistem mai flexibil, putem crea o functie ce prezinta un meniu mai usor de folosit, din sageti. #include <Windows.h> void displayNiceMenu(const option options[], size_t nrOptions, void* data) { HANDLE console, consoleInput; CONSOLE_SCREEN_BUFFER_INFO screenBuffer; INPUT_RECORD record; COORD screenCoords; int columns, rows; DWORD charsWritten, eventsRead; char buffer[1024] = {0}; size_t i = 0, j = 0; size_t choice = 0; int exit = 0, keyPressed = 0; const WORD normalColor = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_BLUE; const WORD selectedColor = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE; console = GetStdHandle(STD_OUTPUT_HANDLE); consoleInput = GetStdHandle(STD_INPUT_HANDLE); screenCoords.X = 0; screenCoords.Y = 0; GetConsoleScreenBufferInfo(console, &screenBuffer); columns = screenBuffer.srwindow.Right - screenBuffer.srwindow.Left + 1; rows = screenBuffer.srwindow.Bottom - screenBuffer.srwindow.Top + 1; SetConsoleTextAttribute(console, normalColor); while (!exit) { //clear screen FillConsoleOutputCharacterA(console, ' ', rows*columns, screenCoords, &charsWritten); //set cursor to beginning of screen SetConsoleCursorPosition(console, screenCoords); ZeroMemory(buffer, sizeof(buffer)); for (i = 0; i < columns; i++) { buffer[i] = 205; } buffer[0] = 201; buffer[columns - 1] = 187; WriteConsoleA(console, buffer, strlen(buffer), &charsWritten, NULL); for (i = 0; i < nrOptions; i++) { ZeroMemory(buffer, sizeof(buffer)); buffer[0] = 186; buffer[1] = ' '; WriteConsoleA(console, buffer, strlen(buffer), &charsWritten, NULL); if (choice == i) { SetConsoleTextAttribute(console, selectedColor); } ZeroMemory(buffer, sizeof(buffer)); strcpy(buffer, options[i].displayText); for (j = strlen(buffer); j < (columns - 3); j++) { buffer[j] = ' '; } WriteConsoleA(console, buffer, strlen(buffer), &charsWritten, NULL); if (choice == i) { SetConsoleTextAttribute(console, normalColor); } ZeroMemory(buffer, sizeof(buffer)); buffer[0] = 186; WriteConsoleA(console, buffer, strlen(buffer), &charsWritten, NULL); } ZeroMemory(buffer, sizeof(buffer)); for (i = 0; i < columns; i++) { buffer[i] = 205; } buffer[0] = 200; buffer[columns - 1] = 188; WriteConsoleA(console, buffer, strlen(buffer), &charsWritten, NULL); while ( ! keyPressed) { ZeroMemory(&record, sizeof(record)); ReadConsoleInput(consoleInput, &record, 1, &eventsRead); if (record.EventType == KEY_EVENT && record.Event.KeyEvent.bKeyDown) { if (record.Event.KeyEvent.wVirtualKeyCode == 13) { if (options[choice].callback) { options[choice].callback(data); } exit = options[choice].triggersExit; break; } if (record.Event.KeyEvent.wVirtualKeyCode == 40) { choice = (choice + 1) % nrOptions; break; } else if (record.Event.KeyEvent.wVirtualKeyCode == 38) { if (choice == 0) { choice = nrOptions - 1; } else { choice = (choice - 1) % nrOptions; } break; } } } } } Untitled.png 4.42K 109 downloads Edited by dani.user, 25 January 2015 - 23:12. |
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